Number 13: Embodiment of Crime
DARK

Number 13: Embodiment of Crime

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 4343




2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 7, 2026
57± 5/ 100
Power Score
Intrinsic 58
Deck 58

Number 13: Embodiment of Crime — Power Evaluation

Final Score: 57 ± 5 · Confidence: Medium

  • Intrinsic: 58 · Deck: 58 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Control, Defensive

Why it scores here

Number 13 is a disruptive board-breaker that forces opponent monsters into unfavorable Attack Positions and compels attacks into its 500 DEF body, providing mid-game control value. Its utility is primarily in Mimighoul decks (100% inclusion there) and other XYZ-heavy archetypes that can reliably summon Rank 1 monsters, confirming it as a legitimate defensive play. However, the card's low stats mean it is simply a body when blanked, and its effect is situational—weakest against control decks with few monsters and strongest with Number 31 online for damage redirection. It functions as a support layer in high-power combo boards (avg 65.6 power index) rather than as a primary engine, limiting its ceiling.

Axis scores

Axis Score Evidence
Accessibility 65 Requires 2 Level 1 XYZ monsters (deck-dependent), but appears in 100% of sampled combos with average starter count when present of only 0.3, indicating it is reliably summoned mid-game in XYZ contexts rather than as an opening hand card (observed).
Combo & Conversion 40 Appears in 10/10 combos with avg power index 65.6, but has no tagged role in any combo and average starter count when present of 0.3, suggesting it functions as a defensive support element rather than a primary combo driver (observed).
Resource Economy 55 The card does not generate card advantage and costs 1 Xyz Material per activation (once per turn), but forces opponent's battle-phase disruption; Number 31 synergy adds mild damage redirection, making it roughly resource-neutral to slightly positive (inferred).
Effect & Interaction 55 Provides forced disruption by changing opponent's monsters to Attack Position and compelling them to attack this card if able, which is situational against control decks but strong against aggressive strategies; Number 31 amplifies to damage redirection but is a conditional synergy (verified).
Material Utility 35 As a Rank 1 XYZ Monster with 500 ATK/DEF and DARK/Fiend typing, it has limited material value outside of XYZ contexts and no utility when negated; useful only as niche Rank 1 material (inferred).
Resilience & Flexibility 60 Offers multi-turn value through its once-per-turn effect and protection if Number 31 is online, but is vulnerable to targeting removal and negation, and must retain Xyz Material to remain protected (verified).
Deck-Building Efficiency 65 Runs at avg 1.08 copies per deck with low garnet risk in Mimighoul (its home archetype at 35.3% of sample and 100% inclusion in stats), but is tech/situational in the other 76 archetypes; clean slot cost in homes but higher risk generically (observed).

Calculation

Weight profile: Primary role: Board breaker / Going-second. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: Conditional synergy requirement (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable disruptive effect that forces unfavorable attacks from opponent
  • Strong presence in high-power combo boards (avg power index 65.6)
  • Excellent fit in home archetype (Mimighoul with 100% inclusion)
  • Low garnet risk with avg 1.08 copies per deck
  • Multi-turn reusable effect (once per turn)
  • Damage redirection and indestructibility synergy with Number 31

Weaknesses

  • Extremely poor stats (500/500) with no utility when effect is negated
  • Situational disruption that fails against control decks with few monsters
  • Limited to once-per-turn activation
  • Requires 2 Level 1 monsters to summon (deck-dependent requirement)
  • Full power conditional on Number 31 being online
  • No role tagged in sampled combos suggests supporting rather than driving function

Counters / choke points

  • Control decks with few monsters (disruption does not activate)
  • Negation on activation (Ash Blossom & Joyous Spring, Infinite Impermanence)
  • Targeting removal (Forbidden Droplet, Kaiju effects)
  • Non-destruction removal (bounce effects like Prank-Kids)
  • Xyz Material destruction (Gameciel, Abyss Dweller)

Best use

Mid-game defensive disruption and forced-attack control. Decks: Mimighoul, Kashtira, Lyrilusc, XYZ-based decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Card requires 2 Level 1 XYZ Monsters (from card text); Effect forces opponent's monsters to Attack Position and attack this card (from card text); Conditional synergy with Number 31 adds indestructibility and damage redirection (from card text); Card runs in 400 decks at avg 1.08 copies (from deck evidence); Card appears in 10/10 combos with avg power index 65.6 (from combo evidence); Mimighoul has 100% inclusion at 1 copy typical (from usage statistics)
  • Observed: Card appears in 100% of sampled combos (10/10); Top partners are Mimighoul cards (Archfiend, Dragon, Maker, Master, Dungeon, Room all ~64% co-deck); Deck inclusion spans 76 distinct archetypes; Card avg starter count when present is 0.3 (not typically in opening hand); Card is not a top-ranked card across formats
  • Inferred: Card functions as disruptive/control element (forces unfavorable attacks); Card operates as mid-game or late-game disruption (low starter count, present in combos); Card is situational (best vs aggressive decks, weak vs control mirrors); Card's full power is conditional on Number 31 being online; Card role is supporting rather than driving (inferred from no tagged combo roles)
  • Data gaps: No guides supplied (0 guides) — limits human context on card usage and role interpretation No banlist token supplied (assumed 3 copies unlimited) Combo roles not tagged for any appearance — unclear card's exact positioning in board sequences Usage statistics only available for 1 archetype (Mimighoul) — limits broader archetype reliability data Card not ranked in top-card context — suggests niche/support role rather than mainstream meta











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