DARK
Number 13: Embodiment of Crime
ATK:
500
DEF:
500
View:
4343
2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.
Number 13: Embodiment of Crime — Power Evaluation
Final Score: 57 ± 5 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Control, Defensive
Why it scores here
Number 13 is a disruptive board-breaker that forces opponent monsters into unfavorable Attack Positions and compels attacks into its 500 DEF body, providing mid-game control value. Its utility is primarily in Mimighoul decks (100% inclusion there) and other XYZ-heavy archetypes that can reliably summon Rank 1 monsters, confirming it as a legitimate defensive play. However, the card's low stats mean it is simply a body when blanked, and its effect is situational—weakest against control decks with few monsters and strongest with Number 31 online for damage redirection. It functions as a support layer in high-power combo boards (avg 65.6 power index) rather than as a primary engine, limiting its ceiling.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Requires 2 Level 1 XYZ monsters (deck-dependent), but appears in 100% of sampled combos with average starter count when present of only 0.3, indicating it is reliably summoned mid-game in XYZ contexts rather than as an opening hand card (observed). |
| Combo & Conversion | 40 | Appears in 10/10 combos with avg power index 65.6, but has no tagged role in any combo and average starter count when present of 0.3, suggesting it functions as a defensive support element rather than a primary combo driver (observed). |
| Resource Economy | 55 | The card does not generate card advantage and costs 1 Xyz Material per activation (once per turn), but forces opponent's battle-phase disruption; Number 31 synergy adds mild damage redirection, making it roughly resource-neutral to slightly positive (inferred). |
| Effect & Interaction | 55 | Provides forced disruption by changing opponent's monsters to Attack Position and compelling them to attack this card if able, which is situational against control decks but strong against aggressive strategies; Number 31 amplifies to damage redirection but is a conditional synergy (verified). |
| Material Utility | 35 | As a Rank 1 XYZ Monster with 500 ATK/DEF and DARK/Fiend typing, it has limited material value outside of XYZ contexts and no utility when negated; useful only as niche Rank 1 material (inferred). |
| Resilience & Flexibility | 60 | Offers multi-turn value through its once-per-turn effect and protection if Number 31 is online, but is vulnerable to targeting removal and negation, and must retain Xyz Material to remain protected (verified). |
| Deck-Building Efficiency | 65 | Runs at avg 1.08 copies per deck with low garnet risk in Mimighoul (its home archetype at 35.3% of sample and 100% inclusion in stats), but is tech/situational in the other 76 archetypes; clean slot cost in homes but higher risk generically (observed). |
Calculation
Weight profile: Primary role: Board breaker / Going-second. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: Conditional synergy requirement (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable disruptive effect that forces unfavorable attacks from opponent
- Strong presence in high-power combo boards (avg power index 65.6)
- Excellent fit in home archetype (Mimighoul with 100% inclusion)
- Low garnet risk with avg 1.08 copies per deck
- Multi-turn reusable effect (once per turn)
- Damage redirection and indestructibility synergy with Number 31
Weaknesses
- Extremely poor stats (500/500) with no utility when effect is negated
- Situational disruption that fails against control decks with few monsters
- Limited to once-per-turn activation
- Requires 2 Level 1 monsters to summon (deck-dependent requirement)
- Full power conditional on Number 31 being online
- No role tagged in sampled combos suggests supporting rather than driving function
Counters / choke points
- Control decks with few monsters (disruption does not activate)
- Negation on activation (Ash Blossom & Joyous Spring, Infinite Impermanence)
- Targeting removal (Forbidden Droplet, Kaiju effects)
- Non-destruction removal (bounce effects like Prank-Kids)
- Xyz Material destruction (Gameciel, Abyss Dweller)
Best use
Mid-game defensive disruption and forced-attack control. Decks: Mimighoul, Kashtira, Lyrilusc, XYZ-based decks. Suggested copies: 1.
Evidence & gaps
- Verified: Card requires 2 Level 1 XYZ Monsters (from card text); Effect forces opponent's monsters to Attack Position and attack this card (from card text); Conditional synergy with Number 31 adds indestructibility and damage redirection (from card text); Card runs in 400 decks at avg 1.08 copies (from deck evidence); Card appears in 10/10 combos with avg power index 65.6 (from combo evidence); Mimighoul has 100% inclusion at 1 copy typical (from usage statistics)
- Observed: Card appears in 100% of sampled combos (10/10); Top partners are Mimighoul cards (Archfiend, Dragon, Maker, Master, Dungeon, Room all ~64% co-deck); Deck inclusion spans 76 distinct archetypes; Card avg starter count when present is 0.3 (not typically in opening hand); Card is not a top-ranked card across formats
- Inferred: Card functions as disruptive/control element (forces unfavorable attacks); Card operates as mid-game or late-game disruption (low starter count, present in combos); Card is situational (best vs aggressive decks, weak vs control mirrors); Card's full power is conditional on Number 31 being online; Card role is supporting rather than driving (inferred from no tagged combo roles)
- Data gaps: No guides supplied (0 guides) — limits human context on card usage and role interpretation No banlist token supplied (assumed 3 copies unlimited) Combo roles not tagged for any appearance — unclear card's exact positioning in board sequences Usage statistics only available for 1 archetype (Mimighoul) — limits broader archetype reliability data Card not ranked in top-card context — suggests niche/support role rather than mainstream meta






